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Joined 11 months ago
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Cake day: August 7th, 2023

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  • Quick google shows that Kanban is a method. Mainlu around picking up things as the come, but also limiting how much can happen at once.

    The project I’m has a team that uses Kanban for the “Maintenance” tasks/development, take what is at the top of the board and do it. Adapt if higher priority things comes around, such as prod bugs. Our developments teams are trying to implement Scrum, where interruptions are to be avoided if possible during sprints. You plan a sprint, try to do that work, and can present it, and iterate when users inevitably changes criteria.

    In the meme, kanban does somewhat make sense, since getting armrests is never going to get a high priority as part of building a rocket. Scrum isn’t exactly right, but I can see where it’s coming from. They are all agile methods though.


  • I kinda get where he is coming for though. AI is being crammed into everything, and especially in things where they are not currently suited to be.

    After learning about Machine learning, you kind realize that unlike “regular programs” that ML gives you “roughly what you want” answers. Approximations really. This is all fine and good for generating images for example, because minor details being off of what you wanted probably isn’t too bad. A chat bot itself isn’t wrong here, because there are many ways to say the same thing. The important thing is that there is a definite step after that where you evaluate the result. In simpler ML you can even figure out the specifics of the process, but for the most part we evaluate what the LLM said or if the image is accurate to our expectations. But we can’t control or constrain the output to exactly our needs, because our restrictions largely are just input in a almost finished approximation engine.

    The problem is, that companies take these approximation engines, put them in their product and consider their output fact. Like Ai chatbots doing customer support, and make up facts like the user that was told about rules that didn’t exist for an airline, or the search engines that parrot jokes or harmful advice. Sure you and I might realize that these things come from a machine that doesn’t actually think about it’s answers, but others don’t. And throwing a “*this might be wrong because its AI” on it is not an acceptable waiver of accountability.

    Despite this, I use chatgpt and gemini a lot to help me program, they get a lot of things wrong but also do great. It’s a great tool, exactly because I step in after the approximation step, review and decide. I’m aware of the limits. But putting these things in front of “users” without a review step means you are advertising that you are either unaware of this flaw, or just see the cost-benefit analysis and see that if noting else it’ll generate interest during the hype.

    There is a huge potential, but throwing AI into a situation where facts are needed when it’s only making rough guesses, is the wrong way about it.



  • It’s worth adding I greatly prefer MS Auth style authentication, since I don’t have to find the right entry to read the Auth code and then write it on the other computer. Instead MS pops a notification and you either type or select the right number, verify with fingerprint and done. Much more convenient.

    It often tells you what you login into and where you are attempt to log in from, so it’s a few extra layers of security for those that have that awareness to check those details.




  • I made do with my IDE, even after getting a developer job. Outside shenanigans involving a committed password, and the occasional empty commit to trigger a build job on GitHub without requiring a new review to be approved, I still don’t use the commandline a lot.

    But it’s true, if you managed to commit and push, you are OK. Even the IDE will make fixing most merges simple.


  • Already been explained a few times, but GPU encoders are hardware with fixed options, with some leeway in presets and such. They are specialized to handle a set of profiles.

    They use methods which work well in the specialized hardware. They do not have the memory that a software encoder can use for example to comb through a large amount of frames, but they can specialize the encoding flow and hardware to the calculations. Hardware encoded can not do everything software encoders do, nor can they be as thorough because of constraints.

    Even the decoders are like that, for example my player will crash trying to hardware decode AV1 encoded with super resolution frames, frames that have a lower resolution that are supposed to be upscale by the decoder. (a feature in AV1, that hardware decoder profiles do not support, afaik.)



  • All of them are OK, except mkv is less a file type and more a container. What should be specified is the code for video, which for most things I’d say AV1, but high res movies might not be the most suitable. Throw in opus for the audio track, and you can use mkv, but might as well use webm anyways since it’s more clear what’s behind it. (though can still be other things)

    I’d also add that jxl should be the standard for lossy images. Better than jpg. And you want something other than png for massive images because that quickly gets costly in terms of size due to png being lossless.