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Joined 1 year ago
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Cake day: July 21st, 2023

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  • Game development is a very specific use case, and NOT what most people think of when talking about devs vs ops.

    I’m talking enterprise software and SaaS companies, which would be a MUCH larger part of the tech industry then games.

    There are a large number of devs who think public cloud as infrastructure is ALWAYS the right choice for cost and availability for example… Which in my experience is actually backwards, because legacy software and bad developers fail to understand the limitations of this platforms, that it’s untrustworthy by design, and outages insue.

    In these scenarios understanding how the code interacts with actual hardware (network, server and storage or their IaaS counterparts) is like black magic to most devs… They don’t get why their designs are going to fall over and sink into the swamp because of their nievete. It works fine on their laptop, but when you deploy to prod and let customer traffic in it becomes a smoking hole.




  • Because it’s shit.

    If I apt install an app, I expect it NOT to be a snap. I want it to use shared libraries, not bring its own along. They hide from you that they are installing the snap not deb package.

    Then you run into all sorts of permissions issues accessing the filesystem from the snap app… Because snap is rather broken in this regard.

    Functionally snap is a worse solution then deb, but I guess it’s easier on the developer/maintainer as you don’t get lost in shared dependincy hell.

    I feel snaps should be an option if you need cutting edge version of a software that can’t use your shared libs, but never the default install method.