

It wasn’t this part that tripped you up was it?
It wasn’t this part that tripped you up was it?
Me ordering the ribeye.
Wait… wait… [chewing] he’s got a point
Fair point. Hmmm…. The Atari version of pac man.
That thing was just… bad.
I can’t recall a lot of just plain bad games except the ones cited. But looking forward to anybody else coming up with something they maybe jogs my memory
Zelda wand of Gamelon ET for the Atari
Unfortunately I’ve been having an issue with losing grass and dealing with erosion.
Tricky balance when you need to manage mold/fungal growth and too much cover killing grass. But yeah, we are “wasting” a lot of nutrients by trashing leaves like we do.
Similar answer to a different question.
Something that I liked at first but now dislike.
Decades ago (stone cold sober no less) I really liked Pink Floyd.
Now I just find it difficult to sit through. I want something a bit faster pace.
Wouldn’t this be equally offset by the increase in inertia from their masses?
Yeah… I’m an idiot
Cool. Now do quantum bits so that they’re all simultaneously calculated. Wait… don’t
Fine, I’ll do it myself
-Thelectron
So… they agitate material using sound to increase the volume of chemicals to smell?
Clever little Airbenders
I don’t write games but a lot of people that do often say something similar. Do play tests for the concept/mechanics.
This way you don’t spend time/energy and resources on art and assets that won’t be used, etc.
Similar to a minimal viable product in regular dev or, perhaps a better analogy, technical demos.
You want to write a site or app that fetches API data for GPS, calendar and Weather and show them together? You don’t start with the UI. You start with:
Once you know you can and that it “works” you build around it.
So like you said. I have boxes, and this other box (or static PNG of a cat) moves around them and when I move this way it drops the box down on another box.
Does that work? Does it feel “fun” to arrange them? No, it feels tedious or can’t get the collision right? Then let’s try a different angle or taking the part that did work and iterating on it.
This also leaves you open to random bugs that end up being “fun” when you lean into them.
Game Makers Toolkit has some good videos on his journey making “Mind over Magnet”. Here’s the playlist.
https://youtube.com/playlist?list=PLc38fcMFcV_uH3OK4sTa4bf-UXGk2NW2n
There’s also PirateSoftware whose entire stream is devoted to “go and make games”
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Here’s an even more magnified view of the perfectly smooth paper.
It’s supposed to be it tends to get brittle and fracture creating airborne shards that you can breath in but your body can’t break down and that continuously damages the cells leading to cancer.
Seriously, except for the horrific issues with the stuff, it would be an essential material for various applications.
Its resistance to fire, heat transfer, etc would do wonders for insulation and construction.
🎼
Elect-ro-weak and Higgs field
Staying in a false staaaate
Tun-nel, tun-nel, it alllll falls dowwwwwn
Then there are no mass-es
And, more, no inter-act-ions
Mass-less, mass-less, no a-toms nowwww
Windows when you can activate it without giving MS your info. Of course, like so many final bosses, it tends to come back harder the next phase.
Bill Nye, Freedom Medal Guy!