The way I see it, if you’ve bought a game from GOG you’ve already paid, so no one can truthfully say in good faith that subsequently grabbing a cracked version of the Steam release is a lost sale.
The way I see it, if you’ve bought a game from GOG you’ve already paid, so no one can truthfully say in good faith that subsequently grabbing a cracked version of the Steam release is a lost sale.
It’s leave, you idiot! Make like a tree and leave! You sound like a damn fool when you say it wrong.
I mean, sure. That’s basically how always-online DRM for games works. But the fact is that you do still have the disc with data on it, so generally it’s just a matter of time before someone comes up with a way to bypass or spoof the DRM.
With the obvious caveat that IANAL, I think there’s a distinction to be made between the physical medium that an IP is distributed on, if any, and the IP itself. Like, when you buy a movie on DVD you obviously don’t own the IP. But strictly speaking, you don’t even own that particular copy of the movie as encoded on the disc you bought. But you do own the disc itself, which just happens to have a copy of the movie on it. So while a publisher can always pull their IPs, and make it illegal for people to distribute them, they can’t come and take the discs that you already legally own.
Gonna throw in a shout out to AC’s spritual precursor, Prince of Persia. Also can’t go wrong with Rayman or Rabbids.
I could never get through the 2nd ostrich riding sequence in the 2nd level as a kid. The rest of the game was fine, though, once I used the level select to skip ahead. Turns out, it was because my eyesight was shit and I couldn’t even see the correct obstacles on screen (I was trying to avoid the branches, but no it was pink hippos and bird nests the whole time, so my timing on the double jumps was always off). Replaying the game a couple years back when Disney re-released it alongside Aladdin, I found it still tricky, but doable.