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@subignition

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Joined 1 year ago
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Cake day: June 11th, 2023

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  • This dates me somewhat, but trials maps in UT2004 helped me develop a lot of precision and fast fingers.

    It was a multiplayer FPS, but it had cool mobility like double-tap dodges, double jumps, wallkicks, and crouch jumps. And they could be combined in many ways, so there were platforming levels of varying levels of difficulty. Diagonal dodge-doublejump with a wallkick at the very end to get onto a platform that’s like 4 inches square, type of thing.