From Hardlimit

  • Schmeckinger@feddit.de
    link
    fedilink
    arrow-up
    5
    arrow-down
    1
    ·
    1 year ago

    Sadly anti cheat is much cheaper for devs than fast manual moderation. And a cheater infested game dies off much faster.

    • SmoochyPit@beehaw.org
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      And client-side anticheat solutions aren’t great at preventing cheating, anyways. Anticheats are still bypassed by smart software design or by using third-party devices, like the Cronus. COD’s intrusive newer anticheat didn’t stop hacking in ranked play this past year, for instance.

      I recommend this video from Serious, who has experience with modded clients and developed a patch to secure BO3 when it was unsafe to play.

      • Schmeckinger@feddit.de
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        1 year ago

        Just making it harder to cheat and having a way to patch it and instantly get a wave of bans does discourage cheating quite a bit. Especially in paid games. You will never get rid of cheating completely, but cutting down on it and discouraging it is the name of the game.