I had horrible framerate/stuttering with raytracing enabled so i refunded it… waste of 135gb download
For me it has been running just fine with 7900XTX on a 4k TV all settings on Epic. Stutters only occur occasionally in a few places. I only started playing it a week ago though so there might have been some patches.
No way that game has enough content or is complex enough to justify 135GB. What it is is unoptimized crap. And since storage keeps getting cheaper studios have no incentive to fix it.
There’s 1TB SATA SSDs for $35 at my local best buy.
I heard that they sometimes duplicate assets grouped by area, so the assets for an entire level can be loaded at once making it load faster, but I don’t know if this is still done and if it even makes sense with SSD’s.
“ARE YOU DOWNLOADING AGAIN??” yells my mom from the living room
Gotta throttle your dl speed.
Just run it overnight.
Laughs in Late 90s Dial Up
Fucking lmao - now the kids get to once again deal with ‘get off the fucking internet!’ from their parents.
And yet data caps still exist. It’s so dumb
BuT hArDdRiVeS aRe ChEaP… and compressing textures just wastes CPU power when you need 18k textures that’re gonna be smeared to shit by TAA anyway.
So, fuck compressing assets or worrying at all about optimization.
Why is Liverpool and England star Trent Alexander-Arnold smearing my textures? You’d think he was too busy playing football…
I’m glad I can get gigabit internet here . Would still probably take like 10-15 minutes though
(135gigabyes) * (8 bits/byte) * (1 gigabit/sec) * (1 min/60 sec)
= 18 minutes at gigabit avg. down
he did the muf
See also: playing Ultima Online back when the only connection available was pay by the minute dial up. If I had a dollar for every time my dad threatened to cut the cord when seeing the bill, I’d probably buy Boston…
It’s really pretty though. The first boss fight is great
You can fit like idk 2 call of duty games on a Xbox now
Is there any more patches for Survivor that fix things?