Ok im sold, how do build my life around this mystical thing?
Sorry, we only worship crabs here. This here’s a crab town.
I guess those words are forming a sentence or more
Sounds like something from hitchhikers guide
With the salmon part, a bit, otherwise Hyperion. The Shrike is one of my favorite villains.
Somebody got high
Source: Been high
I am high now.
Source: dispensary
Am dispensary now.
Source: farms
Am farm now.
Source: seeds
Am going to seed now.
Source: aging
Am going to age now
Source: entropy
Am myself now
Source: my mom
Just want to say. The Narcissist Cookbook has some banger music. Don’t know how to really describe it, it’s like a fusion of Folk, Spoken Word and Punk
Here’s a Spotify link if y’all are interested
His latest two albums are a connected concept album and they’re some of their best work yet
Anyway fan rant over
That’s pretty damn cool, to be fair.
The One Salmon Universe Hypothesis!
Insano game idea:
2D platformer… but its actually 3D.
But the third dimension… is time.
…somebody has to have done something like that already, right?
The first half of the game plays kinda like a tower defense game, except there is one peculiar enemy that just appears, disappears, and multiplies strategically (eventually forcing a loss), then it switches to you being that character with time-control… complete with seeing previous threads (your own character) sorta like adding another unit each time you rewind time.
Holy shit, the idea of enemies that also have deft control over time itself did not even occur to me.
Oh god, that could be baffling to try to concept and balance, oh man, but if you could, dang, and you sound like you’ve got a simple enough in basic concept, bounded enough… but so many possible things within those bounds…
Run with your idea! I like this!
I have some similar ideas about a story driven time travel game where it’s set up so that at one point you face an anonymous enemy, which forces you to trigger certain conditions in the stage and then they escape.
Later in the game you return to this stage at the same point in time, expecting to face that enemy again, but you are this “enemy”, and the game nudges you into replicating the exact same sequence of events so that you take the actions which the “enemy” did so your (NPC) past self can replay the exact steps you previously took.
But the game doesn’t show this clearly to you the player until you completed the stage - while your character is shown to have noticed something strange, the game doesn’t show you the player (or you character’s party) that you faced yourself until the end of the stage, using different positions and camera angles to hide it from you and the party. And if you manage to replicate the event chain perfectly, you’ll get to see your party members being visibly stunned when you see them realize it was a time loop (your actions in the stage breaks the loop), and hopefully the player can be made to feel like they experienced a time loop, as if they really faced off with themselves twice (“how did the game know I would do it that way?”)
I’ve been playing 5D Chess with Multiverse Time Travel it’s remarkably easy to understand, all considered. It’s only partially mind bending.
Ok that, that sounds incredible rofl!
Braid and Prince of Persia, kind of?
Braid definitely has a large section like that, and a great final stage.
Ah well shit, I was legitimately asking, I haven’t played too many platformers in a while, sounds like I should check it out!
there are puzzle games that do that sort of.
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Damn, deleted, I’ll never know what this said lol.
I don’t see how that would be any different from a regular time travel platformer
The idea would be that you could move in the depth axis just as an fps player (or maybe arcady spaceship or aircraft game?) moves through all 3 dimensions.
Though honestly I don’t play many 2d platformers, what I’ve seen is more of a … reset or rewind kind of paradigm, or jump forward in time, fastforward, or pause.
I’m thinking of some kind of… like you’d have to solve certain environment puzzles, defeat certain enemies, by deftly and precisely navigating through time as much as deftly executing platform jumps and 2d combat.
EDIT:
Like maybe imagine this with either a DPad + Stick or Twin Stick setup.
The one of those is your normal 2d movement, the other has one axis that is time forward/backward.
Or, maybe, left right is side to side, your character is some kind of unable to jump or crouch, but instead time phases with up/down?
(jump and crouch are replaced by… gravity temporarily off, gravity temporarily x 4?)
Pair it with maybe some kind of time travel stamina/mana meter, you gain more ‘endursnce’ with experience or after getting a treasure or accomplishing some task.
Could I guess also work with a top down or 2.5 uh, perspective as well, I guess?
A Link
through timeto the past (Zelda), and some more like it.It’s 3D, but there’s a Portal 2 mod with time travel
A Link Through Time?
Do you mean A Link To The Past?
???
The Zelda games I’ve played that feature time travel basically just have a ‘past world’ and ‘future world’.
…
Using my original analogy… So your 2D game is your screen.
The 3rd dimension would be into the screen, or toward your face.
A past/future flip is just two layers.
I’m trying to think of something thats more like… 10s, 100s, 1000s of ‘layers’, very fundamentally implemented as a basic game mechanic.
Like, you’d need to be weaving through time just as much as a normal game has you weaving through space, you’d have some puzzles or fights where you’d need to be moving through time and space simultaneously…
Apparently Braid is like this?
…
Majora’s Mask is arguably the closest to this of any Zelda game, in that you csn functionally jump to many, many more than just two layers, tons and tons if events and npc like… world paths put them in different places at different exact times, you can Double Time song half a day into the future, unless you’re doing some crazy speedrun you’re probably gonna need to rewind the clock many times in a normal playthrough.
I’ll have to check out Portal 2 w/ time travel though, haven’t played that.
In practical terms, Braid is probably closest. You have time rewind mechanics, in some stages it’s selective where rewind applies to specific objects AND/OR specific areas (so it’s not just try/retry, but actual time manipulation and setup)
Shoutout to Superhot, where time moves when you move (bullettime on steroids)
Eh, thats basically just hitting a time pause button.
Ah yeah the famous genre of the time travel platformer
Makes me think of braid
Oh okay
Sounds like a twist on an Aboleth
Benjamin buttonesque
Hey that’s in Shadow Slave
Like a certain alien species from The Xeelee Sequence?
Edit: woops wrong series. Does anyone know another series with an advanced alien civilization that sends themselves back in time to give birth to themselves? It’s right before the heat death of the universe due to another alien species that lives in stars.
Use the spoiler tags. Now I know Q is a 4-dimentional Salmon. The surprise is ruined.
It’s being weird for me. Let me just edit:
Spoilers to what? I’m intrigued now lol
Just Google Q /s
Answer
It’s Star Trek
Edit: I’m mixing it up. Gosh darn it.
The Xeelee Sequence, don’t get it confused with All Tomorrows.
Edit: woops, wrong book. What book was it?
[If you’re in to science fiction fishing… ](http://www.listen.com/ to Heretical Fishing: A Cozy Guide to Annoying the Cults, Outsmarting the Fish, and Alienating Oneself by Haylock Jobson on Audible. https://www.audible.com/pd/B0CVCYB19Y?source_code=ASSORAP0511160007)
Is this the guy that wrote Tenet?